Precise screenshot8/13/2023 ![]() In many ways, the screenshot remediates, or integrates the characteristics of photography in itself. Whether it concerns in-game photography or images of other screenscapes, screenshot’s link to photography becomes prevalent in its academic theorization. The screenshot is in those instances also named a photograph, which might additionally be due to the aesthetic of these ‘photographs’ that capture the video-game imagery marked by the simulation of the three-dimensional ‘real world’. A significant portion of (a handful of) papers written on the screenshot discusses it in the context of in-game photography often for the purposes of legitimizing the screenshot medium within the art field. Theoretically approaching screenshot to support this account means examining its aesthetic, functional, and mediating characteristics that are specific to the networked, screened environment of its origin.įirst theoretical conceptualizations of the screenshot have approached it by comparing it and contextualizing it within the medium of photography. Screenshot represents the digital networked image, given that screenshot’s ontology is connected to its inherent embeddedness in its originating context of digital, screened technologies, cultures and modes of being, as it is materially and operationally always delimited and defined by them. Whether screenshotting serves a creative, documentational or even a surveilling purpose, it represents in Jacob Gaboury’s words, “one of the many vernacular computational practices, in that there is a great deal of variance in how they are used, modified, and disseminated.” The desire to capture the screen imagery tells us a lot about our relationship to the intricate worlds we experience through a flat and mildly penetrable surface. ![]() Computational devices such as computers and smartphones give us an easy way of preserving the contents of their screens for myriad of purposes through screenshotting.
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